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Software is free, non-commercial and licensed under GPLv3. If you're looking for free TDCG tutorials and resources, you might want to visit our sister site: /* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkPaint_DEFINED #define SkPaint_DEFINED #include "include/core/SkRefCnt.h" #include "include/private/SkSLOps.h" class SkPaint; class SK_API SkPaintBuilder { public: SkPaintBuilder(); virtual ~SkPaintBuilder(); void build(SkPaint* paint); /** * This is the old style API. */ SkPaintBuilder& setStyle(SkPaint::Style style); SkPaintBuilder& setStyleMask(SkPaint::StyleMask styleMask); SkPaintBuilder& setStyleMaskAlpha(SkAlpha alpha); SkPaintBuilder& setStyleMaskColor(SkColor maskColor); SkPaintBuilder& setStyleMaskAlpha(SkAlpha alpha, SkAlpha maskAlpha); SkPaintBuilder& setStyleMaskColor(SkColor maskColor, SkAlpha maskAlpha); SkPaintBuilder& setStyleMaskAlpha(SkAlpha alpha, SkAlpha maskAlpha, SkAlpha backgroundAlpha); SkPaintBuilder& setStyleMaskColor(SkColor maskColor, SkAlpha maskAlpha, SkAlpha backgroundAlpha); SkPaintBuilder& setStyleColor(SkColor color); SkPaintBuilder& setStyleColor(SkColor



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